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Microsoft Office Outlook Level 2
Step into the world of computer coding with this introductory course. Our students will be exposed to the basic principles of programming,
tackling related subject matters like logic and algorithms. This course is an introduction to the interdisciplinary study of videogames as texts
through an examination of their cultural, educational, and social functions in contemporary settings. Students analyze videogames
while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry
Module 1: Defining your Video Game
✓ Games as Digital Media
✓ Games as Cybertexts
✓ Early Videogames
✓ The Social Contract of Games
✓ Cheating
Module 2: Player Experience: Agency
✓ Player Experience: Agency
✓ Games as Narrative
✓ Player Experience: Immersion Interfaces and Immersion
✓ Types of Players
✓ Hardcore vs Casual Players
✓ Identity
✓ Representation
Module 3: Games Review
✓ Games as Systems
✓ Fictional Worlds
✓ Games as Simulations
✓ Game Spaces
✓ Games as Performance
✓ Value Systems
✓ Serious Games
✓ Game Aesthetics
✓ Background and Influences
✓ Criticism and Journalism
✓ Game Culture: Communities
✓ Game Culture: Violence
Module 4: Design
✓ Design software used industry
✓ Characters
✓ Worlds
✓ Levels
✓ Features
Upon completion of this course the successful student will have demonstrate Craft persistent models with Active Record
✓ Live video game
Upon completion of this course the successful student will have demonstrate Craft persistent models with Active Record
✓ Live video game
We will be happy to assist you for inquiries about a customized scheduled or program:
Rachael McPherson, Director of Sales
☎(250)882-9549 📧rachael@qacademy.tech
Caroline Santos, Corporate and Custom Sales Manager- Eastern Canada
☎(514)771-3206 📧caroline.santos@qacademy.tech
Step into the world of computer coding with this introductory course. Our students will be exposed to the basic principles of programming,
tackling related subject matters like logic and algorithms. This course is an introduction to the interdisciplinary study of videogames as texts
through an examination of their cultural, educational, and social functions in contemporary settings. Students analyze videogames
while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry
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0 students
Q Academy works with the most innovative, sustainable industries and we continue to review all the major skills gaps across the globe. We’re looking for industry leaders and academic partners to help us create courses for upgrading skills within growing sectors across globe. We’d love to work with you to build something great!
With so many companies looking for great talent why not look take your needs directly to Q Academy and ensure your candidates have all the most update skills they need. Hire Great Talent without the high costs of some job search platforms or services.
Q Academy works with thosands of business across the globe and we have become several business go to training partners for the past 5 years.